Aplikasi Game Edukasi Matematika Berbasis Android

  • Yulia Yulia Universitas Putera Batam
  • Neni Marlina BR Purba Universitas Putera Batam
  • Januardi Nasir Universitas Putera Batam
Keywords: android, education, game, mathematics


One technology that is developing very rapidly now is information technology and mobile communication (mobile). Mathematics is a science that is widely used in everyday life such as used in trade transactions, carpentry, and so forth. But unfortunately mathematics is considered a difficult subject to understand and is considered terrible by some students who do not like the subject. Like what happened at 004 Batu Aji State Elementary School in Batam. In addition, learning techniques are a bit rigid, because they only come from textbooks. Therefore an educational game was made by incorporating elements of mathematics learning in it to make it look interesting and increase the interest of elementary school students. Indicator variables used are addition, subtraction, multiplication, and division. The purpose of this study is to apply and develop mathematics learning media in the form of an android-based educational game in the hope that it can improve the ability to count quickly, add insight and memory to students.


[1] F. A. Rizal, B. Suyanto, and T. R. Yudantoro, “Aplikasi Game Edukasi Matematika Dengan Konsep Aritmatika Anak,” pp. 45–50.
[2] T. Informatika, “Aplikasi Mobile Game Edukasi Matematika Berbasis Android Application Of Education Mobile Games For Math Based On Android,” vol. 1, no. 1, pp. 89–97, 2013.
[3] I. Kurniawan, T. D. Tambunan, and I. L. Sardi, “Game Pembelajaran Matematika Untuk Anak Sd Kelas 1 Dan 2 Berbasis Android Menggunakan Construct 2,” vol. 1, no. 3, pp. 2088–2094, 2015.
[4] J. S. Komputer and F. S. Terapan, “3 1,2,3,” vol. 2, no. 1, pp. 67–77, 2017.
[5] F. Teknik, U. Wahid, and H. Semarang, “Prosiding SNST ke-8 Tahun 2017 Fakultas Teknik Universitas Wahid Hasyim Semarang 65,” pp. 65–69, 2017.
[6] A. Application, I. M. Ali, and N. Samsudin, “Developing mathematics edutainment media for Android based on students ’ understanding and interest : a teachers ’ review Developing mathematics edutainment media for Android based on students ’ understanding and interest : a teachers ’ review,” 2018.
[7] I. M. Astra, H. Nasbey, and A. Nugraha, “Development of an Android Application in the Form of a Simulation Lab as Learning Media for Senior High School Students,” 2015.
[8] N. Saleh, E. Prakash, and R. Manton, “Factors Affecting the Acceptance of Game-based Learning,” vol. 92, no. 13, pp. 1–10, 2014.
[9] M. Alqahtani and H. Mohammad, “Mobile Applications ’ Impact on Student Performance and Satisfaction,” vol. 14, no. 4, pp. 102–112, 2017.
[10] C. Kletzander, “Uml-Quiz : Automatic Conversion Of Web-Based E-Learning Content In Mobile,” Vol. 12, No. 2, pp. 68–84.
How to Cite
Yulia, Y., Purba, N., & Nasir, J. (2019). Aplikasi Game Edukasi Matematika Berbasis Android. Indonesian Journal of Computer Science, 8(2), 101-112. https://doi.org/10.33022/ijcs.v8i2.196